Exploring the Fallout Universe, Gaming’s Most Unexpected Television Success
The Fallout TV show has come back to its platform, and it's safe to say that audiences were delightfully shocked by the caliber of its debut season. By illustrating the retro-futuristic, post-apocalyptic United States through the eyes of three separate characters, it effectively portrayed multiple facets of the player's journey.
There was vault-dweller Lucy, striving to act with integrity and discovering that the wasteland made that exceptionally challenging; Brotherhood initiate Max, the militant faction initiate, who starts challenging his organization's leadership and creates plenty of trouble in powered exoskeleton; and the Ghoul, a breakout character who has long since lost any moral compass out in the radioactive wastes.
Setting the Stage for the Second Season
The show's first season ending unveiled key information about the culprits behind the nuclear war that sealed a group of people in underground vaults for an extended period. It also raised numerous mysteries unanswered for the next installment – and, now, expectations are significantly higher.
“We'd gladly accept ‘not terrible’ – we should print that on merchandise,” says Jonah Nolan.
“Heading into the first season, everyone’s like, ‘Just get it right’,” comments a key figure from the games. “We are ecstatic with the reception to the show, so now people are arriving with more enthusiasm and new expectations.”
A New Vegas Vibe for Season Two
The new season is set in the neon-lit city, the backdrop of the 2010’s game Fallout: New Vegas, which is widely regarded for having the sharpest dialogue and personalities in the series, even if it was technically flawed at launch.
“It’s more of a arid atmosphere, a Mojave vibe, that’s so essential to that game,” notes Nolan. “That dusty, blasted-out iconic highway aesthetic of the game is so much fun to bring into the show.”
In the series narrative, a long time has elapsed since the events of the New Vegas game by the time the characters make their way there. However, the creators suggest that it will honor the gamer's experience.
Crafting a Tangible World
The Fallout TV series is notable for its tangible quality – its production team insisted on authentic items and sets were constructed, echoing the makeshift nature of the settlements in the games.
“Being a genre enthusiast, so many shows I watch, I’m aware that they’re all filmed against a digital backdrop,” says co-creator Geneva Robertson-Dworet. “The whole point of an adaptation, particularly of a video game, is to feel like it’s authentic.”
In fact, pretty much each creature you see on-screen is real, including the legendarily scary radioactive creatures known as the apex predators. In the show, they are brought to life with animatronics, and were reportedly quite terrifying up close.
Made by Fans, for Fans
The Fallout series works because it is developed by accomplished storytellers who are also longtime fans, in collaboration with the game developers behind the video games. This mutual respect for the universe is clear in the end result.
The second season is debuting on a episode-by-episode basis rather than as a binge-able batch, representing a shift from the initial release. This approach will foster a new viewing experience, a dynamic the team themselves are eager to witness.
“It's richer, it’s more expansive, it’s funnier, it has a lot of revelations,” promises Howard. “I’m looking forward to seeing what people think.”